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- Sentry
-
- The Sentry Quick Reference
-
- Key List
- --------
- Pan Left S Transfer Q
- Pan Right R Absorb A
- Pan Up L U-Turn U
- Pan Down , Hyperspace H
- Create Robot R Sights On/Off SPACE BAR
- Create Boulder B
- Create Tree T ^ |
- Pause <- or -> UnPause | or v
-
- Energy Equivalents
- ------------------
- Sentry 4 Boulder 2
- Landgazer 4 Tree 1
- Robot 3 Meanie 1
-
-
-
- ========================
- The Sentry Documentation
- ========================
-
- The Sentry
-
- In a strange universe of 10,000 landscapes where the only force is pure
- energy, a lone robot does battle against the Sentry and her agents the
- landgazers.
-
- You control this robot in its attempt to usurp the Sentry as ruler of the
- landscape. To do this, you must maneuver around the Landscape, avoiding
- the withering stare of the Sentry and Landgazers, until you are in a
- position to absorb the Sentry. Her energy is yours and you can replace
- her as the ruler of that Landscape.
-
- Once you have achieved this, you may draw upon your energy reserves and
- hyperspace into a new, even more challenging Landscape to begin the struggle
- afresh.
-
- GETTING STARTED
-
- Once the game has loaded, the title screen will be displayed. Press any key
- to access the Landspace Selection Screen.
-
- You will first be asked to input a Landscape number. Type in the number of
- the Landscape you wish to go to and press RETURN.
-
- If this is your first game of Sentry, or you have yet to be given a Secret
- Entry Code, select Landscape 0000 by just pressing RETURN. As this is the
- only Landscape which does not require a Secret Entry Code, the next section
- will be skipped and the game will start.
-
- After you have selected a Landscape to go to, you will be asked to input an
- 8-digit Secret Entry Code.
-
- Each Landscape has a corresponding unique Entry Code which is given once you
- have successfully absorbed a Sentry and Hyperspaced safely out of her
- Landscape.
-
- Type in the Secret Entry Code number corresponding to your selected
- Landscape and the press RETURN to start the game.
-
- If you make an error when typing in numbers, you may edit them using delete.
- If you input an incorrect Secret Entry Code, you will be put back into the
- title screen after a delay of a few seconds.
-
- LANDSCAPE OVERVIEW
-
- After passing thru the Landscape selection section, there is a delay of
- about nine seconds, after which you will be shown an aerial view of your
- chosen Landscape. This shows the relative positions of the Sentry (the one
- standing on the tower) and any Landgazers that may be present.
-
- You should study this display closely, as it will give you a feel for the
- Landscape and enable you to plan your assault on the Sentry. Although your
- starting position is not show on this aerial view, it will be near the
- lowest altitude possible on this Landscape.
-
- Once you have familiarized yourself with the Landscape's layout, press any
- key. You will be teleported onto the surface of the Landscape and your
- battle with the Sentry will commence.
-
- THE DISPLAY SCREEN
-
- After a delay of about six seconds, your robot's vision will clear and you
- will be shown a view of the Landscape as your robot sees it. Above the
- viewscreen are two guages: Robot's Energy (upper left corner) and the Scan
- Warning/Pause indicator (upper right corner).
-
- Robot's Energy
- This gives an icon representation of how much energy your robot has in its
- reserves. The icon's represent the following energy values:
- Golden Robot = 15 units Boulder = 2 units
- Robot = 3 units Tree = 1 unit
- Thus, if the display shows 1 golden robot, 2 robots and a tree, you have a
- total of 15+2x3+1 unit of energy, or 22 units.
-
- Scan Warning/Pause Indicator
- If a Sentry or Landgazer spots you, and can see the square your robot is
- standing on, this indicator will fill with specks. This is called a Full
- Scan. If the indicator is only half filled with specks, you have been
- spotted but the Sentry or Landgazers cannot see the square your robot is
- standing on. This is called a Half Scan.
- If you pause the game, the Scan Warning/Pause indicator will be filled with
- solid color until you unpause.
-
- LOOKING AROUND
-
- At the start of the game, the Sentry and Landgazers (if any) are stationary,
- listening for any sound which will give an intruder's position away. You
- should use this safe period to look around the Landscape using the Panning
- keys. This will give you a good idea of where on the Landscape your robot
- is and how you should proceed.
-
- Panning is the only operation your robot can do which does not make a noise.
- Once you make a noise, by doing a U-Turn for example, the Sentry and
- Landgazers will hear you and start to track you down.
-
- (Note: From landscape 0000, if you pan right 9 times and up 3 times, you can
- see the Sentry on her tower facing directly away from you.)
-
- Although you can pan right and left through 360 degrees, you can only pan up
- and down thru about 80 degrees. This means that you cannot get an
- upsidedown view of the landscape.
-
- SCANNING
-
- Once the Sentry and Landgazers are active, they operate as follows:
-
- They slowly rotate around on the spot, searching the Landscape for square
- which contain more than 1 unit of energy. They will ignore emptry squares
- and squares with only trees on, because trees are worth only 1 unit of
- energy.
-
- Once they can clearly see a square with an energy content of two or more,
- they lock onto that square and start redistributing the energy in the
- following manner:
-
- 1 unit is taken from the square and a tree is created on a random empty
- square. This sequence is repeated until there is only 1 unit of energy left
- on the square (i.e., a tree). The Sentry or Landgazer will then continue
- rotating.
-
- For example, a Sentry spots a robot on top of a boulder.
-
- First, the robot (worth 3 energy units) is transformed into a boulder (worth
- 2 energy units) and a tree is created somewhere. Then the Boulder becomes a
- tree, and a second tree is randomly placed on the Landscape. You now have a
- tree on top of a boulder, worth 3 energy units.
-
- Next, this tree disappears (leaving just a boulder) and a third tree is put
- somewhere on the Landscape. Lastly the Boulder is transformed into a tree
- and a final fourth tree is created at a random location, leaving only a
- single tree on the square.
-
- It is important to realize that the amount of energy in a Landscape always
- remains constant no matter what. In the above example, the original 5 units
- of energy (a robot and a boulder) was turned into 5 trees.
-
- ABSORBING OBJECTS
-
- Your robot can absorb Meanies, trees, boulders, robots, Landgazers, and the
- Sentry herself and add their energy contenct into your robot's energy
- reserves.
-
- To absorb and object, turn on your sights and center them on the square
- surface below the object to be absorbed and press the absorb (A) key.
-
- The object will dissolve and once it is completely gone, your energy
- reserves will increase by an amount corresponding to that object's energy
- content. (i.e., absorb a boulder and your energy reserve goes up by 2.)
-
- Boulders are different that all other objects in that you only have to place
- the sights on a boulder's side in order to absorb it or to absorb an object
- directly on top of the boulder.
-
- If your sights are incorrectly place when you place the absorb key, an
- audible warning will sound and you will not absorb the object. Move the
- sights and try again.
-
- Once you have absorbed an object, turn off your sights as panning is much
- slower with them on and you will have to move quickly to avoid the
- Sentry or Landgazers.
-
- CREATING OBJECTS
-
- Your robot can create robots, boulders, and trees from its energy reserves.
-
- Creating objects works in a similar way to absorbing. First turn on your
- sights and center them on an empty square, then press 'R' to create a Robot,
- 'B' to create a Boulder, or 'T' to create a Tree.
-
- The object will slowly appear pixel by pixel and your energy reserves will
- decrease by an amount corresponding to the created object's energy content.
- (i.e. create a robot and your energy reserve goes down by 3).
-
- Boulder can be placed on top of each other to form a stack on top of which a
- tree (of questionable use) or a robot (of considerable use) can be placed.
-
- To create an object on top of a boulder, place your sights on the boulder's
- side and then press 'R', 'T', or 'B', as appropriate.
-
- Place the sights on the top boulder in a stack to create an object on top of
- the boulder stack.
-
- MOVING
-
- To move around the Landscape, first create a robot as described in the
- section "Creating Objects". This new robot can either be on the ground or
- on top of a stack of boulders. Then press the transfer (Q) key, ensuring
- that your sights have not moved and are still on after creating the robot.
-
- You will be transferred into the new robot, facing towards your old robot,
- which you may absorb along with any boulders it may have been standing on.
- You will be looking directly out in that direction; you may need to pan
- down in order to see the old robot.
-
- You may also transfer to an old robot left on the landscape by putting the
- sights on that robot's base and pressing the transfer key.
-
- You may now move freely around the Landscape, using boulder stacks to gain
- altitude until you are in a position to absorb the Sentry and become master
- of the Landscape.
-
- BEING SCANNED
-
- If a Sentry or Landgazer spots you and can see the square you are standing
- on (or the boulder you are standing on) the Scan Warning indicator will fill
- with specks and you will hear a low buzzing sound.
-
- This means you are being subjected to a Full Scan.
-
- You have about 5 seconds to move out of the Sentry or Landgazer's view
- before your energy reserve is drained 1 point at a time. Each time an
- energy unit is drained, a tree is randomly placed on the Landscape.
-
- Once all of your energy has been drained, you will be absorbed and the game
- is over (you lost!).
-
- HYPERSPACING
-
- Another way of moving is Hyperspacing. This uses 3 units of energy from
- your reserve, because it creates a new robot in a random position on the
- Landscape and automatically transfers you to it, leaving your old robot
- behind.
-
- You are likely to end up at the same height or lower, but will never end up
- on your original square. If you hyperspace with less than 3 units of
- energy, you have destroyed yourself and the game is over.
-
- MEANIES
-
- If you have been spotted, but the Sentry or Landgazer cannot see the square
- which you are standing on, the Scan Warning indicator will half fill with
- specks and you will hear a low buzzing sound. This means you are being
- subjected to a Half Scan.
-
- Because the Sentry or Landgazer cannot absorb your energy, it attempts to
- force you out into the open. First it will look for a tree in your robot's
- near vicinity. Once a tree is found, the Sentry or Landgazer will transform
- the tree into a Meanie.
-
- The Meanie's job is to flush you out, which it does by forcing you to
- hyperspace. The Meanie rotates quickly making a low clicking sound, until
- it is facing toward your robot. If the Meanie can now see your robot, you
- will automatically hyperspace and 3 energy units will be deducted from your
- energy reserve. If you have less than 3 energy units in your reserve when
- you are forced to Hyperspace, the Meanie has killed you and the game is
- over.
-
- Onve the Meanie has forced you to hyperspace or if it could not see you, the
- Sentry or Landgazer which created the Meanie will transform it back into a
- Tree.
-
- WINNING THE GAME
-
- Once you have maneuvered your robot into a position where you can see the
- top of the Sentry's tower, you can absorb her.
-
- Once the Sentry has been absorbed, you can no longer absorb energy, although
- you can still create objects and transfer to other robots. If there are any
- Landgazers still on the Landscape, they are still active and a threat to
- your continued existence.
-
- Once the Sentry has been absorbed, create a robot on her tower, transfer to
- that robot and then hyperspace out of that Landscape. You have defeated the
- Sentry and ousted her out of the Landscape, but that was only 1. There are
- still 9,999 other landscapes to conquer, every one more hazardous than the
- last.
-
- Once you have hyperspaced out of a landscape, after a delay of about 15
- seconds, you will be given a Secret Entry Code to a new landscape.
-
- The Landscape you are given access to is worked out as follows:
-
- The amount of energy in your reserve less 3 units for the hyperspace added
- to the number of the Landscape you just hyperspaced from.
-
- For example, you just completed and hyperspaced out of Landscape 4096, with
- 35 units of energy in your reserve.
- You will be give the code to Landscape 4128 (4096+35-3).
-
- HINTS AND TIPS
-
- Once the Sentry and Landgazers are activated, they rotate on the spot thru
- 360 degrees in 30 degree increments. It is important to work out which way
- each Landgazer and the Sentry is rotating (either clockwise or
- counterclockwise) as this will enable you to avoid their withering stare.
-
- If you are not sure if a Sentry or Landgazer can see a square on which you
- wish to transport to, create a boulder on the square. If the boulder is
- absorbed, then just wait until you hear the Sentry and Landgazers rotate.
- It should now be safe to tranport to that square, unless a different Sentry
- or Landgazer can now see the square.
-
- TREES - NOT SO WORTHLESS!
-
- At first the only thing trees seem to be useful for is to top up your energy
- reserves. But they do have another use.
-
- Because you cannot be absorbed if a Sentry or Landgazer cannot see the
- square that you are standing on, you can create trees in a position such
- that the Sentry or Landgazer's view of your base is blocked.
-
- By placing a tree between yourself and the Sentry or a Landgazer, you can no
- longer be absorbed. You will now be only Half Scanned.
-
- BEATING THE MEANIES
-
- The meanies rotate very quickly, so do not waste your time panning round
- looking for it. The Meanie will get you long before you get it. Only if
- the Meanie is created in your view screen or if you know where the Meanie is
- created should you try to absorb it.
-
- A Meanie, like the Tree it came from, is worth 1 energy unit.
-
- If you cannot immediately absorb a Meanie, you should create a robot nearby
- and transfer to it. You should now see your old robot and the Meanie. The
- Meanie will rotate until it faces your old robot and then, realizing that
- you are no longer in it, the Meanie will revert back to a tree.
-
- If you absorb the Landgazer which created a Meanie while that Meanie is
- active, the Meanie will freeze in position and be 'dead'.
-
- Think you're good? --- A REAL challenge is to force a Meanie to be created
- on the Sentry's tower.
-
- IMPOSSIBLE LANDSCAPES?
-
- Some Landscapes initially appear to be impossible to complete, but this is
- not the case, all Landscapes are solvable. The most difficult part of a
- Landscape is at the beginning when you do not have much energy in reserve
- and you are at the lowest altitude.
-
- You quite often have to Hyperspace once or twice at the start of the game in
- order to get to an area which is of any use.
-
- If you get really stuck, go back to the last landscape and finish it with a
- different amount of energy. This will skip the difficult Landscape.
-
- You should not know enough to devise your own strategies and master 'The
- Sentry', the most absorbing game of all time.
-
- Brought to you by M.A.A.D
-
-